
Need for Speed: High Stakes
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Need for Speed: High Stakes (1999)
EA Seattle
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Need for Speed: High Stakes (1999)—released as Road Challenge in Europe—pushes the series toward risk-and-reward realism. A first for the franchise, its damage model deforms cars and affects performance, forcing repairs that tie directly into a beefed-up career economy of winnings, purchases, upgrades, and upkeep. Signature modes include Hot Pursuit (with the option to play as the cops) and the namesake High Stakes head-to-head, where the loser’s car (pink slip) transfers to the winner. Tracks span North America and Europe with day/night and weather variants; PS supports split-screen, while the PC build by EA Seattle ups polygon counts and lighting, includes extra tracks from NFS III, and saw official downloadable cars (e.g., Ferrari 360 Modena). It’s the fourth mainline NFS entry, bridging the arcade flair of III with a more consequential career loop.
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