The Elder Scrolls II: Daggerfall

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The Elder Scrolls II: Daggerfall (1996)
Bethesda Softworks
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The Elder Scrolls II: Daggerfall is an open-world action role-playing video game developed and published by Bethesda Softworks. The second game in the Elder Scrolls series was released on September 20, 1996, for MS-DOS, following the success of 1994's The Elder Scrolls: Arena. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall. Compared to its predecessor, Arena, the player can now only travel within two provinces in Tamriel: High Rock and Hammerfell. However, Daggerfall consists of 15,000 cities, towns, villages, and dungeons for the character to explore. Arena's experience-point based system was replaced with a system that rewards the player for utilizing role-playing elements within the game.[2] Daggerfall includes more customization options, featuring an improved character generation engine, as well as a GURPS-influenced class creation system, offering players the chance to create their own classes and assign their own skills.