Quest for Glory Anthology

🛈 Tips: Remember to click the save button before leaving, otherwise game progress may not be saved.
Quest for Glory Anthology (1996)
Sierra On-Line
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Quest for Glory is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters. Quest for Glory: So You Want to Be a Hero In the valley barony of Spielburg, the evil ogress Baba Yaga has cursed the land and the baron who tried to drive her off. His children have disappeared, while the land is ravaged by monsters and brigands. The Valley of Spielburg is in need of a Hero able to solve these problems. Quest for Glory II: Trial by Fire Quest for Glory II: Trial by Fire takes place in the land of Shapeir, in the world of Gloriana. Directly following from the events of the first game, the newly proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapeir's sister city Raseir is missing and his city fallen under tyranny. Quest for Glory III: Wages of War Rakeesh the Paladin brings the Hero (and Prince of Shapeir) along with Uhura and her son Simba to his homeland, the town of Tarna in a jungle and savannah country called Fricana that resembles central African ecosystems. Tarna is on the brink of war; the Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Each tribe has stolen a sacred relic from the other, and both refuse to return it until the other side does. The Hero must prevent the war then thwart a demon who may be loosed upon the world. Quest for Glory: Shadows of Darkness Drawn without warning from his victory in Fricana, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia. While struggling to survive in this land plagued with undead, the Hero must prevent a dark power from summoning eternal darkness into the world.