Little Big Adventure 2

🛈 Tips: We fixed a large number of bugs in open source libraries and even rewrote low-level code for floating-point operations, allowing many games that could not run properly before to run correctly.
Little Big Adventure 2 (1997)
Adeline Software International
Play
Little Big Adventure 2 is a 1997 adventure game developed by Adeline Software International. Little Big Adventure 2 has two viewing modes - for indoor scenes it uses a 3D isometric perspective (the game field is rotated 45 degrees) like its predecessor, but for outdoor scenes a 3D perspective view is used. All characters and vehicles are 3D polygon-based objects, allowing for full rotation and movement abilities. The interior game field is divided in scenes (a small block of the game that is active). After completion of certain tasks the player is presented with a full motion video sequence. All text in the game is spoken by the characters. The LBA world is considered extremely large and varied for games of its time. There are three planets to visit, with Twinsun and Zeelich containing their own islands, each with their own unique graphical style. Essentially every character in the game is interactive and will respond differently when Twinsen speaks to them. Like its predecessor, LBA 2 is real-time adventure. It combines several action game/arcade sequences and some elements from the role-playing game genre. The game's gameplay is partially free-roaming, allowing the player to travel around the islands once they have been "unlocked" by completing certain objectives; there are also many tasks which are optional or non-linear. Certain locations in the game are initially blocked from the player until they progress to a certain stage. Almost all characters can be talked to, and enemies are often performing tasks while the game world is active.