Jagged Alliance: Deadly Games
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Jagged Alliance: Deadly Games (1996)
Sir-Tech
Play
Jagged Alliance: Deadly Games is a 1996 tactical role-playing game developed and published by Sir-Tech and a sequel to Jagged Alliance.
In Deadly Games, the player takes a group of mercenaries through a series of missions. The missions are linked chronologically, removing the need for micro-management on a strategic map. The scenario branches somewhat depending on the player's successes and failures. There are multiple terrain types, the mercenaries are hired and fired between missions, and Micky, the first equipment trader of the series, offers his services; for example, he may occasionally sell the player junk equipment, thereby prompting the mercs to voice their displeasure with the deal. The game features the same engine and top-down perspective as the original game. The scenario missions place the player under orders of soldier of fortune Gus Turnballs. Initially, they do not appear connected, however, the ultimate objective is to annihilate the DfK, an organisation attempting to launch satellites in space for destructive use. Non-scenario missions are also under the orders of Tarballs.
The most innovative aspects of Deadly Games include a wide variety of special ops mission types like hostage rescues, demolition and infiltration missions. It featured turn limits and a boosted artificial intelligence (AI) as well as networked multiplayer capabilities. The integrated scenario and campaign editors allow for the creation of custom strategic scenarios, adding to the replay value. Mercenary weapons can be modified by adding scopes, Suppressors and barrel extenders. Heavier equipment such as Grenade launchers and mortars are available as well.